Difference between pages "Broadcasting History" and "Scene Management"
(Difference between pages)
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | + | Scenes are nifty ways to automate certain things on the board. | |
− | + | The biggest advantage of a digital desk over an analogue one is recall-ability. Parameters can be set, saved, and recalled. For example, you might have a live music session with two different bands. | |
− | + | Band 1 sound-checks, and you build a scene for Band 1 (called, idk, Band 1) so that they sound great. You then save that scene, and create a new scene for Band 2's sound check, then save that. | |
− | + | You can then easily recall the pre-made scenes for both Band 1 and Band 2 when needed, rather than having to remember precise things like what the attack time on the kick drum compressor was. | |
− | |||
− | |||
− | |||
− | + | Take me back to the [[01v96i User Manual]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 18:16, 3 July 2019
Scenes are nifty ways to automate certain things on the board.
The biggest advantage of a digital desk over an analogue one is recall-ability. Parameters can be set, saved, and recalled. For example, you might have a live music session with two different bands.
Band 1 sound-checks, and you build a scene for Band 1 (called, idk, Band 1) so that they sound great. You then save that scene, and create a new scene for Band 2's sound check, then save that.
You can then easily recall the pre-made scenes for both Band 1 and Band 2 when needed, rather than having to remember precise things like what the attack time on the kick drum compressor was.
Take me back to the 01v96i User Manual