Difference between revisions of "Patching"

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It is very important on a Digital board to be on top of your patching, as the physical input 1 may not be patched to channel 1, or anywhere for that matter.
 
It is very important on a Digital board to be on top of your patching, as the physical input 1 may not be patched to channel 1, or anywhere for that matter.
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Patching can be one-one, one-many but cannot be many-one as this would involve summing audio.

Revision as of 14:13, 29 June 2019

On the 01v96i, patching is done on a 1-1 basis, rather than in blocks of 8 such as on an X32. These means that any input signal can be routed to any channel as shown in the following table:

Patching
Physical Input AD1 AD2 SL1 SL2 USB1 USB2
Channel Channel 1 Channel 2 Channel 3 Channel 4 Channel 5 Channel 6

This means that Analogue-Digital input 1 (AD1) is routed to Channel 1, (AD2) is routed to Channel 2, Slot Channel Input 1 (SL1, which comes out of Dante) is routed to Channel 3, and SL2 is routed to Channel 4. USB Input 1 (USB1) is routed to Channel 5, and USB2 is routed to channel 6.

There are a wide variety of inputs available on the Yamaha 01v96i, including Analogue inputs, Digital ADAT inputs, Digital SPDIF inputs, Digital USB inputs and Digital Slot inputs that are routed to Dante through the Dante card.

It is very important on a Digital board to be on top of your patching, as the physical input 1 may not be patched to channel 1, or anywhere for that matter.

Patching can be one-one, one-many but cannot be many-one as this would involve summing audio.