Difference between revisions of "Patching"
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Line 5: | Line 5: | ||
|- | |- | ||
! scope=row | Physical Input | ! scope=row | Physical Input | ||
− | | AD1 || AD2 || SL1 || SL2 | + | | AD1 || AD2 || SL1 || SL2 || USB1 || USB2 |
|- | |- | ||
! scope=row | Channel | ! scope=row | Channel | ||
Line 12: | Line 12: | ||
| Channel 3 | | Channel 3 | ||
| Channel 4 | | Channel 4 | ||
+ | | Channel 5 | ||
+ | | Channel 6 | ||
|} | |} | ||
− | This means that Analogue-Digital input 1 (AD1) is routed to Channel 1, (AD2) is routed to Channel 2, Slot Channel Input 1 (SL1, which comes out of [[Dante]]) is routed to Channel 3, and SL2 is routed to Channel 4. | + | This means that Analogue-Digital input 1 (AD1) is routed to Channel 1, (AD2) is routed to Channel 2, Slot Channel Input 1 (SL1, which comes out of [[Dante]]) is routed to Channel 3, and SL2 is routed to Channel 4. USB Input 1 (USB1) is routed to Channel 5, and USB2 is routed to channel 6. |
Revision as of 14:09, 29 June 2019
On the 01v96i, patching is done on a 1-1 basis, rather than in blocks of 8 such as on an X32. These means that any input signal can be routed to any channel as shown in the following table:
Physical Input | AD1 | AD2 | SL1 | SL2 | USB1 | USB2 |
---|---|---|---|---|---|---|
Channel | Channel 1 | Channel 2 | Channel 3 | Channel 4 | Channel 5 | Channel 6 |
This means that Analogue-Digital input 1 (AD1) is routed to Channel 1, (AD2) is routed to Channel 2, Slot Channel Input 1 (SL1, which comes out of Dante) is routed to Channel 3, and SL2 is routed to Channel 4. USB Input 1 (USB1) is routed to Channel 5, and USB2 is routed to channel 6.